TeachSpark Handbook

A plain-language guide to every part of TeachSpark: building activities, every activity type, sharing, and reviewing student work.

Getting Started

  • Everything TeachSpark Does: A Complete Feature Overview

    TeachSpark is far more than an activity generator. At the time of this writing it includes 55 activity types, 45 teaching frameworks, six difficulty levels, ten languages, five learning games, real-data activities from 11+ public sources, unit and lesson planning, printables, mastery-based learning paths, results and analytics, homeschool records and district-ready privacy.

  • What Is TeachSpark? The AI Activity Builder for Teachers, Homeschoolers and Trainers

    TeachSpark is an AI-powered activity builder for K-8 teachers, high school and college instructors, homeschool parents and workplace trainers. You describe what you want to teach, and TeachSpark builds a complete interactive activity students open from a link, with no student accounts.

  • TeachSpark Plans and Pricing: Free, Homeschool and Paid

    At the time of this writing, TeachSpark has a Free plan, a free Homeschool plan, a paid TeachSpark plan and a paid Homeschool plan. Every activity type is unlimited on every plan, and paid plans add early access to new features and priority support.

  • Getting Started With TeachSpark: Sign Up, Your Dashboard and Your First Activity

    Create your account, take the short welcome tour, and build your first activity from the Create New button or a template. Your dashboard then gives you cards for every part of TeachSpark, from classroom activities and units to games and records.

  • Personal Learning Mode: Self-Directed Study With TeachSpark

    Personal Learning mode is for self-directed study. You build study activities for yourself, and a personal dashboard tracks your current streak, longest streak, sessions completed and minutes studied.

The Activity Builder

Activity Types Encyclopedia

Assessment and Practice

Interactive and Simulation

Math

Memory Aids

Science and STEM

Social Studies and Humanities

Special Builders

  • 3D Explorer in TeachSpark: What It Is and When to Use It

    3D Explorer builds a full-screen, rotatable 3D scene from a one-sentence description. Students drag to rotate it and tap labeled parts to learn about them. It includes an optional knowledge check. TeachSpark lists 3D activities as Beta.

  • Flashcards in TeachSpark: Study Decks With Spaced Repetition and Prove It Mode

    Build a flashcard deck from a term list or an uploaded document. Students flip cards and rate their recall, missed terms come back more often, and you see per-card mastery. Prove It mode replaces self-rating with real demonstrations of understanding.

  • Freestyle in TeachSpark: What It Is and When to Use It

    Freestyle is TeachSpark's flexible builder. Describe any activity you can imagine, such as a game, survey, choose-your-own-adventure, scavenger hunt, class contract or brainstorm board, and TeachSpark builds it. It is unscored by default, with an option to score it.

  • Game in TeachSpark: What It Is and When to Use It

    The Game type wraps educational content in real game mechanics, such as challenges, quests and adventures. It is experimental (Beta), so results vary more than for established types. You can steer the style with a genre, then host a live game with a leaderboard.

  • Group Activity in TeachSpark: What It Is and When to Use It

    Group Activity builds a multi-day or multi-part project guide with structured roles, a timeline, tasks and deliverables. It is unscored, and each student records individual reflections and can export their answers to combine with their group's final document.

  • Just for Fun in TeachSpark: What It Is and When to Use It

    Just for Fun takes your real lesson concept and reframes it in a playful, funny way, with silly scenarios, humorous questions and age-appropriate jokes, while keeping the actual learning accurate and central.

  • Knowledge Game in TeachSpark: What It Is and When to Use It

    A Knowledge Game builds a game from a list of vocabulary terms or facts. Choose a ready-to-play recall game for students to play right away, or a student-designed game in which students build their own game from the terms, using a rubric.

  • Role-Play Scenario in TeachSpark: What It Is and When to Use It

    Role-Play Scenario builds a scenario from your vocabulary and concepts. Students inhabit a character and must use each term correctly in context. Choose a solo scenario against TeachSpark characters, and scripted choices or open-ended in-character responses.

  • Storyboard in TeachSpark: What It Is and When to Use It

    Storyboard teaches vocabulary through narrative. TeachSpark writes a short story that uses every term you provide in meaningful context, then students answer comprehension questions tied to how each term was used in the story.

  • Survey in TeachSpark: What It Is and When to Use It

    Survey builds an unscored survey to gather responses, opinions and feedback from any audience, such as students, parents, staff or the community. It can be shared by public link, and respondents do not need to log in.

TeachSpark Design

Writing and ELA

Valerie and Smart Builders

  • The Dashboard Prompt Box: Describe What You Need in One Sentence

    Type a single sentence about what you need, and TeachSpark works out what to build and where to send you. It can route to an interactive activity, printable worksheet, exam, mnemonic, mastery module, lesson plan or series, and asks a question if it needs more detail.

  • Build With Valerie: A Conversational Activity Builder

    Build with Valerie is a chat-based builder. You describe what you want to teach in plain language, Valerie asks a few clarifying questions, and she builds a complete interactive activity with the same quality as the standard builder, including Freestyle activities such as games, surveys and scavenger hunts.

  • Valerie, Your Built-In Teaching Colleague: Chat, Voice and Tools

    Valerie is TeachSpark's built-in teaching colleague and support assistant, available in a chat widget on every page, with voice input. She answers product questions, talks through curriculum and pedagogy, and builds lesson plans, sub plans, worksheets, group activities, Blooket sets and syllabi, and she can summarize documents.

  • Real-Data Activities: Ground Lessons in NASA, USGS, NOAA, PDB and More

    TeachSpark can ground an activity in verifiable public data from 11+ connected sources, including NASA imagery, USGS earthquakes, CDC public health data, NOAA weather, GBIF and iNaturalist biodiversity, protein and molecule databases and Smithsonian 3D models, so lessons use real data instead of invented examples.

  • Learning Path: Make Alternate Versions by Learning Style

    Learning Path turns any activity into new versions built around a different learning style: Reading & Analysis, Visual & Spatial, or Scenario & Application. Each version becomes its own activity card, so every student gets the format that works for them from the same learning objective.

Games and Arcade

  • The TeachSpark Arcade: Five Learning Games Students Play With a Join Code

    The Arcade collects TeachSpark's learning games. At the time of this writing there are five, each with its own art style: GameTime, Panel Dash, Glowdeep, Oops Stories and Rumor Mill. You build one from a topic or your own material, share a join code, and students play with no accounts.

  • GameTime: Adaptive Adventure Games Students Play Solo

    GameTime builds an adaptive adventure game from your topic or source material. Students pick a hero and a goal, answer leveled questions, hop forward on a correct answer and slide back on a wrong one, and win by reaching Stage 10.

  • Panel Dash: A Comic-Book Rooftop Runner With Plot-Twist Questions

    Panel Dash is a comic-book rooftop runner. Students dash across rooftops, jump and slide past foes, and the action freezes at each gate for a plot-twist question. Answer right to advance. You choose a forgiving or confident challenge level.

  • Glowdeep: A Deep-Sea Maze Where Students Collect Knowledge Pearls

    Glowdeep is a bioluminescent deep-sea maze. Students swim the dark maze, collect knowledge pearls by answering questions, and sneak past the creatures that hunt the light, using a Hush button to dim their light and a tide shift to open shortcuts.

  • Oops Stories: A Puppet Theater Where Wrong Answers Are Funny Bloopers

    Oops Stories is a puppet theater. Students fill a blank in the story with the right prop and press Action to play the scene. A wrong prop produces a funny blooper and a sticky note with the real fact, then they try Take 2. There are no hearts, timers or game over.

  • Rumor Mill: Bust False Rumors With the Right Facts

    Rumor Mill is a village diorama where false rumors spread from house to house along the footpaths each round. Students tap a fact card, then a villager who has the rumor, to bust it, and place gates to block paths. If a rumor reaches everyone, they lose.

  • Live Games and Leaderboards: Host a Whole-Class Game

    For Game-type activities you can host a live session. Students join with a room code, you start each question and reveal answers, and a live leaderboard shows real-time standings you can project.

Planning and Curriculum

  • Units and My Units: Organize Activities Into a Curriculum

    Units let you organize a sequence of activities into a coherent curriculum. Create a unit, set how many activities you plan to build, and TeachSpark tracks your progress. Each activity can carry a sequence number, and students get a visual progress page for the unit.

  • Unit and Lesson Plan Builder: A Day-by-Day Plan From 1 Week to 1 Month

    The Unit & Lesson Plan Builder generates a complete day-by-day plan for 5, 10, 15 or 20 school days, for any subject and grade level. It mixes activity slots, where you build TeachSpark activities, with discussion, review, group work, assessment and flex days, using the Schedule Style you pick.

  • Per-Day Lesson Plans: Timed Segments for Every Day of a Unit

    For any day in a unit plan, activity day or not, you can generate a full lesson plan with one click: a learning objective, total class time and a sequence of named, timed segments. It is aware of what came before and what comes next, and you can edit, print or copy it.

  • Syllabus Upload and the Syllabus Template Library

    Upload your syllabus and TeachSpark maps your entire semester into units, sequences and activity objectives, usually in under a minute, for you to review and edit. Or start from the Syllabus Template Library, which has complete two-semester syllabi for K-8, core academic, CTE and higher education subjects.

  • Exam Generator: Build a Summative Exam Inside Any Unit

    Inside any unit, click Generate Exam to create a summative assessment from the learning objectives of the unit's activities, or from uploaded material or a topic. It builds multiple-choice, short-answer and extended-response questions, allows one attempt with no retakes, and has an academic honesty pledge on by default.

  • Progression Modules: Mastery-Gated Learning Paths

    Progression Modules are mastery-gated learning paths. You build a sequence of topics, and students unlock them one at a time by passing a mastery check. Students use a public link and a progress code, with no login, and you see progress, points and streaks in a results view you can export.

  • Activity Series and Packages: Build Many Activities From One Prompt

    Activity Series generates a whole series of activities from one prompt, such as a week of activities on the water cycle or five quizzes on fractions, and lets you review each before saving. A series can be saved as a package, which you can view, share and publish.

  • The Template Library: Thousands of Ready-Made Starting Points

    The Template Library has curriculum-aligned templates you can browse without signing up, filtered by grade, subject and standards. At the time of this writing it includes Common Core ELA and Math, California and Texas CTE, postsecondary CTE, TeachSpark Design and a Frameworks category. Click Use This Template and the builder is pre-filled.

Printables and Teacher Documents

  • Printable Worksheets: Print Any Activity or Build One With Valerie

    Every activity can be printed as a publication-quality, black-and-white worksheet with real writing lines, bubble questions and cut-and-sort activities. You can also ask Valerie to build a worksheet from scratch. Worksheets save automatically to My Worksheets.

  • Answer Keys: Model Answers, Rubrics and Scoring Guides

    The Answer Key Generator produces a complete answer key for any activity in minutes, with full model answers, rubrics and scoring guides, ready to print. Keys are saved to your Answer Keys page, organized by subject and grade level, and can be sorted into folders.

  • Lesson Plans and Substitute Teacher Plans

    TeachSpark turns any activity into a full class-period lesson plan with one click, with your activity at the center. You can also create standalone lesson plans and substitute teacher plans with Valerie. Every plan can be downloaded as a print-ready PDF or copied into Google Docs.

  • Blooket Question Sets: A Ready-to-Import CSV From Valerie

    Ask Valerie for a Blooket question set on any topic, and she generates it and hands you a ready-to-import .csv file. Upload the file straight into Blooket and your game is ready to play, with no manual question writing.

Organizing Your Library

Students and Results

  • The Student Experience: No Accounts, Auto-Save, Scores, Retakes and Offline Export

    Students open a link, QR code or class code, enter their first name and last initial, and work through the activity on any device. Progress saves automatically, they see a score and feedback at the end, they can retake by reopening the link, and Export My Answers gives them a printable copy that works offline.

  • The Results Dashboard: See Every Submission in Real Time

    Click View Results on any activity to see every submission in real time: who is in progress, who has completed, and their scores. Expand any student to read their full responses, and export all the data to CSV.

  • Short-Answer Scoring, Overrides and Academic Integrity Signals

    Written answers are scored in two stages: an instant keyword check gives students a provisional score, then an AI model reviews each response in the background and assigns a final score. You can override any score. TeachSpark also flags large pastes and unusually quick completions, as signals for you to judge.

  • Analytics: Trends Across All Your Activities

    The Analytics page aggregates data across all your activities. At the time of this writing it shows submissions over time, score distribution, your top-performing activities, and a Needs Attention list of activities where students may need additional support.

Homeschool

  • TeachSpark for Homeschool Families: Age Ranges, Real Schedules and Records

    Homeschool mode uses age ranges and an optional reading level instead of grade bands, so activities match where your child actually is. You can build pacing guides around your real weekly schedule, turn your own PDFs, videos and slides into lessons, keep everything for all your children in one account, and track attendance and progress.

  • Attendance & Records: Log Attendance and Subject Hours for Each Child

    Attendance & Records is a dedicated dashboard for tracking your child's homeschool progress. Log each school day with the subjects covered and approximate hours per subject, manage as many child profiles as you need, and see completed TeachSpark activities matched to each child automatically.

  • Homeschool Progress Reports and Parent Notes

    In the Progress tab, click Generate Report, pick a date range, and TeachSpark compiles a printable per-subject breakdown: total school days, total hours, activities completed and subjects covered, with a chronological timeline of attendance entries, completed activities with scores, and your parent notes.

  • Homeschool Certificates and Family Branding

    Each completed activity has a Certificate button that issues a branded certificate with your family or co-op name, logo and colors. The certificate is snapshotted at issuance, so later changes never alter it, and each one has a unique certificate code.

Districts, Privacy and Safety

  • Student Data Privacy: What TeachSpark Collects, FERPA and COPPA

    Students never create accounts. TeachSpark collects only the name or identifier a student enters, their responses, time spent and completion status. It does not collect email, student ID numbers, birthdates, location or biometric data, does not share student data with third parties, and does not use it for advertising or AI training.

  • Students Never Interact With AI: Teacher-Side AI Only

    The AI in TeachSpark is a teacher-only tool. Teachers use it to generate activities, preview them and approve them before sharing. Students receive a standard interactive web page: there is no chatbot, no text generator and no AI interface for a student to use or misuse.

  • District Approval and Whitelisting: What IT Directors Need

    TeachSpark needs only one domain whitelisted: teachspark.app. Districts that want to approve student access alone can whitelist the pattern teachspark.app/s/*. A District Technology Approval and Whitelist Kit and a Data Processing Agreement are available, and TeachSpark works on Chromebooks, iPads, Windows laptops and phones.

Help and Resources

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