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Getting Started

Your First Activity in TeachSpark

A step-by-step walkthrough for creating and sharing your very first TeachSpark activity, from a blank start to a finished lesson your students can access.

Your First Activity in TeachSpark

A Quick Start Guide

A TeachSpark resource


Before You Begin

You don't need a syllabus, a plan, or even a clear idea yet. TeachSpark works from whatever you already have — a topic in your head, a page from a textbook, or a full unit you want to build out. This guide walks through creating your first activity from a blank start, with one click at each step.


Step 1: Start from Create

From your Dashboard, head to Create. This is where every activity begins, whether it's a quiz, a simulation, a case study, or something else entirely.

You'll describe what you want in plain language — your lesson goal, grade level, and subject. If you're not sure how to phrase it, just write what you'd tell a substitute teacher covering your class for the day. That's usually enough.

If you're stuck on wording your goal, use the "Help me write my goal" tool right on the form — it'll help you turn a rough idea into a clear objective. And as with any AI tool, the more specific you are up front (what you want covered, any examples you want included, what students should be able to do afterward), the closer the first result will land to what you had in mind.

Step 2: Choose Your Activity Type

Pick the format that fits what you're teaching — Interactive Lesson, Quiz/Assessment, Case Study, Scenario Simulation, and more are all available. If you're not sure which fits best, Interactive Lesson is a safe default for most first activities, since it walks students through the material before asking them to apply it.

Step 3: Fill In the Details

A few more fields help TeachSpark tailor the activity to your class: estimated duration, difficulty level, number of questions, and total points. None of these are permanent — you can regenerate or adjust later if something doesn't land the way you expected.

Step 4: Generate

Click Generate, and TeachSpark builds a complete, self-contained interactive activity for you — 5-7 minutes from click to finished product. You'll get a real preview of exactly what your students will see.

Step 5: Share It

Once you're happy with it, share it with your class using whichever works best for your setup:

  • A class code students enter themselves
  • A direct link you post or send
  • A QR code for students to scan

Students never need an account or need to touch any AI tools directly — they just get the activity.

Step 6: Check Results

As students complete the activity, head to Results to see submissions come in, along with scores and completion status. Analytics gives you a wider view across all your activities if you want to see trends over time.


A Few Things Worth Knowing Early

  • If something doesn't look right, just regenerate it. Activities are finished, self-contained files once generated — there's no in-app editor for tweaking a question or a wording choice after the fact. If something's off, the fix is to regenerate, not to try to fix it by hand. A more detailed prompt (specific examples, exact wording you want, what students should walk away able to do) usually gets you a better result on the next try, the same way it would with any AI tool.
  • Units let you organize multiple activities together. If you're planning a whole unit rather than a single activity, look at My Units to build a semester plan or upload an existing syllabus and let TeachSpark suggest a sequence of activities for you.
  • Everything runs on your $19/month plan — there's no separate paid tier to unlock more features. If something in the app looks locked or unavailable, let us know through Contact Support, since that shouldn't happen.

Ready to try it? Head to Create and describe your first lesson — you'll have something to share with your class in 5-7 minutes.

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