Explore What You Can Build

TeachSpark turns any lesson, video, topic, or syllabus into ready-to-teach activities. Here's the full range of what you can create — in about 5 minutes each.

14-day free trial. No credit card required.

What You Can Create

From open-ended activities to structured group projects to full interactive games — here's what you can bring to your classroom.

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Freestyle

Describe any activity you can imagine — a game, survey, choose-your-own-adventure, scavenger hunt, class contract, or brainstorm board. The flexible, describe-your-goal builder.

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Group Activity Builder

Build multi-day or multi-part group projects with structured roles, tasks, and collaborative deliverables — powered by Valerie, just describe your project.

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Game

Create interactive, game-format activities that wrap educational content in engaging mechanics — challenges, quests, and adventures students love.

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Template Library

Start from a pre-built template — pedagogical frameworks (Frayer, 5E, CER, DBQ), Common Core, CTE, and more. Every template pre-fills your builder.

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TeachSpark Design

Question-free, participation-first activities — first days, icebreakers, introductions, gallery walks, explorations, and reflection journals. No grades, just engagement.

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Build with Valerie

Not sure where to start? Just chat with Valerie — describe what you need in plain conversation, and she'll ask the right questions and build it with you, no forms required.

TeachSpark Design

Question-free, participation-first activities — perfect for first days, introductions, icebreakers, and experiences where the goal is engagement, not assessment.

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First Day of School

A welcoming, interactive introduction activity. Students explore classroom expectations, share about themselves, and set personal goals for the year.

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Icebreaker

A fun, low-stakes activity to help students get to know each other and feel comfortable in the classroom.

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Class Introduction

Introduce a new subject, unit, or concept with rich content, visuals, and exploration — no pressure, just curiosity.

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Gallery Walk

Students move through a series of content screens exploring different ideas, examples, or perspectives on a topic.

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Exploration

An open-ended activity where students explore a concept, topic, or question through structured discovery — no right or wrong answers.

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Reflection Journal

Students respond to guided prompts to reflect on their learning, growth, or experience. No scoring — just personal expression.

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Project Kickoff

Launch a project or assignment with context, inspiration, examples, and a structured planning page for students to think through their approach.

All Activity Types

Subject-specific and pedagogical activity formats — each one built around your topic, grade level, and subject in about 5 minutes.

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Interactive Lesson

A guided learning experience with instruction screens, practice questions, and an exit ticket. The most versatile activity type — works for any topic in any subject.

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Quiz/Assessment

A focused knowledge check with multiple choice and short answer questions. Great for formative assessment, review, or quick comprehension checks.

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Close Reading

A text-based activity that guides students through careful analysis of a passage, document, or excerpt with scaffolded questions at each stage.

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Evidence Sort

Students categorize and organize pieces of evidence to support or refute a claim. Builds critical thinking and argumentation skills.

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Story Builder

Students develop an original story by building characters, setting, and plot through guided creative prompts and structured narrative exercises.

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Timeline

Students sequence events, decisions, or steps in chronological order. Perfect for history, science processes, and cause-and-effect analysis.

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Simulation

An interactive scenario where students make decisions and see consequences. Builds real-world judgment and critical thinking.

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Debate Prep

Students build arguments for a position, anticipate counterarguments, and practice evidence-based reasoning. Great for discussion-based classes.

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Vocabulary Builder

Students learn, practice, and apply key terms through definition matching, context clues, and application exercises.

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Math Practice

Guided practice problems with step-by-step scaffolding, real-world applications, and immediate feedback to build math fluency and confidence.

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Case Study

Students analyze a real-world scenario, identify key issues, and propose solutions. Ideal for business, science, law, and social studies.

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Strategic Tools/Extended Writing

A structured writing activity that guides students through planning, drafting, and supporting an extended response or essay.

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Primary Source Analysis

Students examine and interpret original historical documents, images, or artifacts to draw evidence-based conclusions about the past.

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Problem Solving/Evaluation

Students work through a multi-step problem, evaluate options, and justify their solution. Great for math, science, and analytical thinking.

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Scenario Simulation/Decision Making

Students navigate a branching real-world scenario, making decisions at key points and seeing the outcomes of their choices.

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Socratic Seminar Prep

Students prepare for a discussion-based seminar by analyzing a text or topic, developing open-ended questions, and building evidence-based talking points.

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Strategic Analysis/Essay Prep

A structured activity that guides students through analyzing a topic from multiple angles before writing. Perfect for AP and IB courses.

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Creative Project

Students develop an original idea, product, or solution through guided creative prompts and structured reflection.

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Video-Based Lesson

Paste a YouTube link and TeachSpark builds a complete interactive lesson around it — including note-taking prompts, comprehension checks, and an exit ticket.

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Research Skills

Students practice finding, evaluating, and synthesizing information from multiple sources to build strong research and critical thinking habits.

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Safety Training

A compliance-focused activity built around workplace safety procedures, regulations, or emergency protocols. Includes knowledge checks and scenario-based questions.

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Writing Scaffold

A step-by-step writing guide that breaks a complex writing task into manageable stages, with prompts and models at each step.

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3D Explorer

Build interactive 3D scenes students can rotate, zoom, and explore — real molecular structures (PDB/PubChem), NASA spacecraft, anatomy models, and custom 3D diagrams with Pause/Play and Reset View controls.

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Algorithm Visualizer

An interactive step-through visualizer of an algorithm or process — students play, pause, and step forward through each stage with annotated explanations at every step.

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Storyboard

A visual sequencing activity — students arrange vocabulary terms or events into a frame-by-frame storyboard with drag-and-drop and a knowledge check.

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Knowledge Game

A solo-play game built from your vocabulary terms — students play through an interactive game that tests their knowledge. Choose ready-to-play or student-designed modes.

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Role-Play Scenario

A role-play scenario built from your vocabulary/concepts — students inhabit a character and use the terms correctly in context. Choose solo (vs. TeachSpark characters) or multi-student live, and scripted (guided choices) or open-ended (free in-character responses).

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Flashcards

Generate a study flashcard deck from a term list or an uploaded document. Students flip cards, self-rate recall per card, and missed terms resurface more often — spaced repetition built in. Per-card mastery reports back to the teacher.

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Acronym & Mnemonic Builder

Generate an activity that teaches an original acronym or mnemonic tied to your lesson content — a memorable recall device with practice and application built in.

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Song & Rhyme Builder

Generate an activity built around an original song or rhyme that encodes your lesson content — a catchy memory aid with sing-along lyrics, practice, and a knowledge check.

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Survey

A survey-style activity — students respond to prompts without scoring, ending on a warm completion screen. Great for check-ins, reflections, and collecting student input.

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Just for Fun

A lightweight, engagement-first activity with no scoring pressure — built for fun, participation, and low-stakes interaction around any topic.

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